Windows vs mac os comparison 2017 for mac#
* Restarted Mac Build machine, continued to ignore any automatic updates, and re-added/authorized Apple Developer Account in Visual Studio 2017 for Mac * On Windows PC, restarted Visual Studio 2017
Windows vs mac os comparison 2017 update#
* On Windows PC, checked for available VS2017 updates and ran an update to ensure I'm using latest version 15.9.11 * On Mac Build machine, ignored any automatic updates and installed Xamarin.iOS 12.4.0.64 update from 's link * On Mac Build machine, downgraded VS for Mac to 2017 by 1) moving "Visual Studio" to trash, and 2) downloading and installing "Visual Studio 2017 for Mac" * Started researching issue and realized what happened after reading through this article * On Mac Build machine, noticed VS for Mac was now 2019 instead of 2017
* On Windows PC, encountered "Pair to Mac" Xamarin version mismatch message * On Mac Build machine, updated VS for Mac
* On Windows PC, encountered "Pair to Mac" Mono version mismatch message due to unexpected VS2017 Mono version update I don't know what step(s) fixed the issue(s), but here's my experience. Thanks a lot.Īt this point, I would prefer to go back to the $1,500+ per year subscriptions if I could get some decent stability to the platform upgrade process, so my development work doesn't come to a grinding halt when an unexpected forced update occurs.īack to developing in VS2017. Now, I'm looking at wasting several hours either attempting to manually get my 3rd party project templates and libraries working with VS 2019 (which may not even be possible) or carefully manually reverting the recent unsolicited updates and hope for no lingering disruptive issues. For developers who use third party libraries in conjunction with our Xamarin projects (such as Monogame for example), moving to VS 2019 may not be feasible one week after the official VS2019 release. I experienced the same issue as others in this thread where VS 2017 updated Mono unsolicited by me, and now I am unable to move forward with my cross-platform mobile development without upgrading to VS 2019 - which is the last thing I want to do right now.